Recreation Build 2.0.1: SpaceHook
Partial recreation of Outer Wilds (just the planets) + a grappling hook, an 「FPS <-> Zero G」 control conversion test.
Who doesn't love grappling hooks? This demo lets you fly between planets with them.
Escape Key or Defocus Game: Releases Mouse.
Controls (Mouse & Keyboard):
WASD: Standard XZ Movement
Q: Down Thrust
E: Up Thrust
Mouse XY: Moves camera
Mouse Scroll Wheel: Roll (Zero G only)
Spacebar: Jump (only works when Grounded)
Left Click: Fire Hook (a small ball)
Right Click: Recall Hook (in case you miss)
I've provided this Demo Build as it's exceedingly difficult to provide enough "feel" for these kinds of recreations from just footage. The player must Input to feel.
More technical details in Youtube page.
Previous Build experience against Super Mario Galaxy helped a lot into making this Demo.
Credit where it's due!
Inspiration: Outer Wilds by Mobius Digital.
Code & Design: Me (Bigwee875) in C#, Unity
3D Model (Sphere): Me, Default Icosphere from Blender, Default UVSphere from Unity.
Texture: Me. Made in Substance 3D Painter.
Shader: Default Material Shader from Unity, tweaked to disable Backface Culling.
BGM: "Calm_Piano" (slowed 2x), Sound Effects: "Jump", "Wind", "Hook"
By Buyana114, Requested and allowed Usage with Attribution.
Sound Effect: "Jet Sound"
By MostyXS, Dedicated to Public Domain CC0 1.0.
Status | Prototype |
Platforms | HTML5 |
Author | Bigwee875 |
Made with | Blender, Unity, Audacity, Substance Painter & designer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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